GW2 Crystal Reid on Salvation Pass the next Raid Wing

iRedisko

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Game Designer Crystal Reid went on the forums to comment on the difficulty, rewards and achievements for the next raid wing.

On Difficulty
With Salvation Pass you should see comparable difficulty with the bosses to Spirit Vale. Things like No Updraft Gorseval weren’t really possible the first week when players learned the encounter. We definitely don’t want to make the encounters so challenging that things like that are never possible since all it does is make raids less accessible to others. It’s fun to be able to master them and get better and do things like this.
On Achievements
There aren’t any “avoid getting hit by X and then kill the boss” style achievements in Salvation Pass. They are a lot more involved and will change up how you approach the encounter.
On Rewards
Andy jumped in here somewhere a few weeks back (I can’t find the original post) but he hinted that duplicate minis are going to have value with the second raid release so make sure you hold on to them.
Other than that, we’re making improvements to show ascended gear is awarded. You’ll have a lot more choice instead of getting something you can’t use.
On LFG
We’re not happy with the state of this either. Colin actually mentioned some stuff about this on Reddit.
Love the short term problem solving – wish it was easier for us to to do a quick short term fix. (sadly nothing with LFG is easy or quick)
I did want to quickly point out the team is aware of the recent discussions around things that aren’t working (or missing) from LFG and have it included in the list of “resolving outstanding issues” that is our goal for the spring update in April.
Not entirely sure what will actually make it yet LFG wise since it’s all in development – we’ll give more details once we’re sure.​
https://www.reddit.com/r/Guildwars2/comments/462xs8/make_our_own_raid_lfg_category_by_taking_over_pvp/d02aq2l