GW2 Flashpoint Reddit AMA Summary

iRedisko

Главный Овощ
Корреспондент
Мембер GW2
Сообщения
2,773
Реакции
1,383
Награды
6
Возраст
35
Hey. I noticed this hasn't been done yet so I took the liberty of summarising the recent developer AMA we had here on Reddit for Living Story Season 3 Episode 5: Flashpoint. Enjoy!
Living Story & Expansion

Mike-OBrien-ArenaNet 1
  • Living Story Season 3 is 6 episodes long, with the expansion planned afterwards.
  • They will roughly follow the 2~3 months release cadence of Living Story episodes for the new expansion, with some leeway.
Mike-OBrien-ArenaNet 2
  • The expansion will be announced after Living Story Season 3 episode 6.
Mike-OBrien-ArenaNet 3
  • Mike O'Brien urges people to be careful with spoilers/leaks and help spread the word for the game.
Open World

Anet-TylerB 1
  • It is unlikely, but not impossible, for us to see the new Oakheart Essence mastery in other maps.
Anet_Melina
  • Josh Foreman designed Draconis Mons' jumping puzzle.
Anet-TylerB 2
  • Tyler Bearce implemented checkpoints in the new jumping puzzle and the new mastery.
anet_charliee
  • They prefer to implement verticality in open world maps when it comes paired with masteries that can make use of that verticality.
Legendary Gear

PaulElla 1
  • Hovering backpieces are there to remove clipping.
  • Tail-clipping on legendary medium armour will be corrected.
  • Dyeing issues on heavy legendary armour will be looked into.
PaulElla 2
  • Ears/horns and fully-enclosed headpieces will always cause issues with each in the future due to the level of customisation players are given on the location of their ears/horns.
  • The only method of properly circumventing this is having the tech to determine the ear/horn location/size/shape and adjust the headpiece accordingly.
PaulElla 3
  • There are no plans to release another set of legendary armour in the future. They think one set is sufficient.
Mike-OBrien-ArenaNet
  • Gen2 Legendary weapons will be released alongside episodes one-by-one (bleeding into Living Story Season 4).
  • These weapons will not require the new expansion to be accessible.
PaulElla 4
  • The original intention was to have sigil swapping on legendary weapons too, but, due to economy-related reasons, they're holding that off while they investigate potential risks.
PaulElla 5
  • Juggernaut's armour-coating effect not working with legendary armour is a bug.
PaulElla 6
  • They are going to look into allowing players to automatically unlock Experimental Envoy Armour skins of a certain weight if they obtain the Refined Envoy Armour skins of that weight.
Raids

anet_ianim
  • There are no plans to adjust the balance of previous raids.
  • Balance for raids and fractals is still an ongoing assessment.
Anet_AndrewM
  • Spirit Quest Tonic was intended to be a cool collectible item and nothing more.
  • Easter eggs for it are on the table but there aren't any currently in the game.
Fractals

Anet_Ben 1
  • They'll look into Fractal Avengers' possibly bugged stomping.
Anet_Ben 2
  • The Anguished Tear of Alba potion was intended to be a temporary way to play in higher scales, not a permanent boost.
  • Therefore, there are no plans for an endless version of the potion.
Skills & Balance

anet_ianim 1
  • There are no plans to disable racial skills in any areas of the game where they are currently enabled.
anet_ianim 2
  • Take Root will see some adjustments in the near future.
PvP & WvW

ANet_Grant
  • WvW Skirmishes may have rewards integrated with them.
  • Rewards, including ascended gear rewards, are WvW team's priority.
ANET_BenP 1
  • WvW changes will be implemented sometime this year.
ANET_BenP 2
  • They are developing a system for competitive PvP modes inspired by Guild Wars 1's automated tournaments.
ANET_BenP 3
  • There is an ongoing sigil update for PvP.
  • There are plans to reinforce group sPvP.
  • Other things are in the works that they can't give hints about.
Client Development & Technical Issues

ArenaJon
  • Mac Client is in alpha testing. It's coming soon.
anet_ester
  • An upcoming hotfix will fix issues with lighting.
Anet_AndrewM
  • Koda's Blessing will be removed as a requirement for the story journal's Living Story Season 3 Episode 3 achievement icon.
Lore

GaileGray
  • Xera can choose her own hair colour.
Anet_AndrewM
  • Envoy armour is called in this way because the player channels the power of the envoys by creating the armour.
anet_ianim
  • Raids are part of the 'in-world' story of Tyria.
  • Fractals are chunks of Tyria's history that can be experienced again and again.
LinseyMurdock
LinkHughes 1
angelmccoy
anet_charliee
LinkHughes 2
Miscellaneous

ANET_Laevateinn 1
  • Laevateinn is currently doing sidework on advanced interaction with in-game cats.
  • They are hesitant to add an achievement for collecting home instance cats, since they don't want to put off achievement hunters who don't want cats running around their home.
ANET_Laevateinn 2
  • Introducing dogs to counter the Tyria cat invasion is a hot topic in ArenaNet HQ.
Anet_AndrewM
  • Home instance node locations are specifically chosen to avoid overlapping and out-of-place locations.
  • They are looking at potentially adding stat-swapping functionality (for a price of unbound magic, similar to Blood Rubies) to other Living World maps.
GaileGray
  • They will look into adding the Turai Ossa and Mushroom Stomper minis in the game or gemstore.
Behind the Scenes

GaileGray
  • A good number of developers have played Guild Wars 1, along with a handful that developed it.
[multiple]
  • Several developers talk about their inspiration behind developing MMORPGs.
Mike-OBrien-ArenaNet
  • The developers, whom Mike congratulates, had a tough time getting the episode right and even went back to the studio to re-record and re-implement a scene.
Anet-TylerB 1
  • The new map, Draconis Mons, ended up much bigger than they originally envisioned.
Anet-TylerB 2
  • The name of the new map was originally Mantlerock Scald, but they eventually renamed it Draconis Mons, inspired by the largest volcano on Mars, Olympus Mons.
Anet-TylerB 3
  • The new mastery underwent various iterations.
  • The first was a timed buff with unlimited charges.
  • The second was a single charge with unlimited duration.
  • They also tried a distance-based metric where you could fire a hook whenever you were near an Oakheart's Essence.
  • Another hurdle was making character animations look smooth and polished. For instance, firing the hook while gliding used to mess with the glider's orientation.
ANet_Rahlek
  • Testing on the new map took around 200 hours (double the usual amount).
ChrisCleary
  • Chris Cleary talks about his job in game security.