GW2 GW2 Master of Secrets World 2 achievement guide

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GW2 Master of Secrets World 2 achievement guide showing you all 17 hidden rooms found in world 2 zone 3 in Super Adventure Box

Start to Checkpoint 1

Hidden room 1: Turn the corner past the starting area and then you will spot two hillbillies with a maze behind you. Don’t follow the raccoons this time but instead go left in the maze. You will soon find an area with two closed “mouth” walls. You can open one of them by using the gate opening song 332331 with your flute near it (this song was learned back in world 2 zone 2 hidden room #8).

Inside the opening you will need to do some jumping to get to the very top.Once you are at the top jump down the other side and enter a corridor with two polar bears.

Slay or run past them at there is a wall near the second polar bear where you can bomb to reveal your first hidden room. Inside is a wall you can unlock with your glove which will take you to the raccoon kingpin inside the maze.

Hidden room 2: Find you way back (quickest is probably run off the cliff). Follow the path and climb up the icy area. You will find a wall you can bomb below and to the right of the polar bear.

Hidden room 3: This is the shop on the wall that you need to buy your torch to get past the first checkpoint, you probably have this already.

Checkpoint 1 to Checkpoint 2

Hidden room 4: Right past the checkpoint, jump down to the yellow bauble, and take a couple of lefts. You will find a corner with a small space. Blow up the wall in that small space to find a secret shop that sells an upgraded bauble wallet (750 bauble size).

Checkpoint 2 to Checkpoint 3

Shortcut: There is a really good shortcut that you should be activating to make all the hidden rooms in this section easier to get since they all require some backtracking. From the infantile cloud, jump down and go to this teleporter. This should lead you to an area with a frozen waterfall. Go in there to push the block out so it can act as another teleporter (make sure you don’t get knocked off by the wind).

This should bring you to another area with another push block you can move that allow you to just into that big gap in the wall. At the bottom there is a teleporter but don’t use it yet! Push the wall open with your glove and now you can use that teleporter to teleport to a location close to all hidden rooms.

Hidden room 5: Take the shortcut and instead of following the clouds to the left, jump down to the right and climb up to the area with the banana mobs with spikes. If you go forward, there is a second area with banana mobs with a pillar that reaches a cloud above. You can drop down and bomb the base of that pillar to reveal a new hidden room. Once inside the hidden room, tap W key repeatedly so you will be dropped on a pillar instead of the very bottom.

Hidden room 6: Once you have dropped on the pillar, hop on to the ledges to the right and make your way to the ledges on the left. Now you want to throw a bomb on the wall to reveal this hole. Then you need to make a semi hard jump to get in (jump from the edge seems to help). Once you get the achievement count, head back out and drop to the bottom of the shop.
 
Hidden room 7: Run out of the shop and jump off so you respawn at the checkpoint, run back and this time follow the infantile cloud and go left. Once you reach the platform with a teleporter that port you over the gap, drop down to your right onto another platform with two rows of spikes and a polar bear. From that platform, drop down a couple more times until you are at a pillar with a long drop below.

Jump down from that pillar to your left and then use the 332331 song on your flute to open the “mouth”. There are 3 yellow baubles inside it.

Hidden room 8: Go right from that “mouth” and you should see another closed mouth you can open again with 332331 to reveal a purple bauble.

Checkpoint 3 to Checkpoint 4

Hidden room 9: Right after the checkpoint is wall you can bomb to retrieve six blue baubles.

Checkpoint 4 to Checkpoint 5

Hidden room 10: Near the middle of the corridor with the spiked ground (it is where the two infantile clouds connects), play 332331 to reveal a door on the right that lead you to a maze. When navigating through the maze, pick the second to last door. The exit is on the right side of the maze so you will want to go right whenever possible. The sequence if you want to follow step by step is as follows:
  • Left, Forward, Right, Right
If you see a wall dead ahead, go either left or right and then come back to the same route (i.e. if you go you left to advance forward, then take a right at the next intersection so you can back at the same forward back).

Hidden room 11: Past the maze, you will arrive at an open area full of bananas. Murder the entire banana population and doing so will cause a wall to open up where you can learn the Shatter Serenade (133133) that will cause frozen waterfalls to remain open and icicles to drop from the roof.

Checkpoint 5 to Checkpoint 6

No hidden rooms
Checkpoint 6 to Checkpoint 7

The infantile cloud here will skip a checkpoint so you don’t want to use it all the way. When you see bridges undernearth, jump on to them and proceed manually to checkpoint 7, which require you to climb on some pillars with goats jumping around. You should soon see a frozen waterfall and take the clouds to the left past the frozen waterfall to get saved to checkpoint 7.

Checkpoint 7 to Checkpoint 8

Hidden room 12: Go back to the frozen waterfall and this time take the clouds to the right of it. The visibility is quite low so you will need to zoom in your camera a bit to see the clouds. When you see the clouds started to go in two directions, go left. This should lead you to the final trio of three clouds.

You need to play the 332331 sequence on your flute while on these clouds. It is best to start playing 3 before jumping to the first cloud of the trio since the first note has a channel time. Finish the second 3 on the first cloud before moving to second cloud and play the notes 23. Jump to the third and final cloud of the trio and play 31. If done correctly the wall will open revealing hidden room 11. When you are in it play 133133 to make all the icicles fall down.
This short video demonstrates this.

Hidden room 13: Throw a bomb at hidden room 12’s middle wall and this will create entrance to hidden room 13 where you can get the upgrade Moto’s Finger by talking to the villager. Beware this room is full of bombs so whack them first before running in.

Hidden room 14: Exit the room with Moto’s Finger and this time throw a bomb at the left wall. This will create entrance to hidden room 14 which is a shop.

Hidden room 15: Exit the shop and this time throw a bomb at the right wall. This will create entrance to hidden room 15 which is a death trap (ground is filled with spikes). Only way to exit the room is via dying. Therefore you should get room 13 and 14 first before 15.

Hidden room 16: Before you reach the bridge that leads you to checkpoint 9, drop down on the ground in the area with the icicles and the ground spikes. There is a wall here that you can play 332331 on your flute to open to reveal two teleporters. Using the teleport on the right will reveal a shortcut to checkpoint 8 after you used your glove to open the wall.

Checkpoint 8 to Checkpoint 9

Hidden room 16: This is the yeti room, go to the back left of the room and you will find a wall you can open with 332331 song on the flute.

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