A list of Mistlock Instabiltiies players can encounter in level 31 fractals and higher in the new Fractured update.
Mistlock Instability sorted by Fractal Level
This is a work in progress. If you know the mistlock ability that appears in a certain fractal level, please let me know in the comment section below!
Fractal Level
Mistlock Instability
Description
31
Mist Stalker
The Mossman stalks you through the fractals
32
33
34
35
36
37
38
39
Last Laugh
Enemies explode when killed
40
41
42
43
44
45
46
47
48
49
50
Datamined Mistlock Instabilities
This list is provided by that_shaman. Some of these will appear in fractal 31-50 while others are reserved for future fractal level increases.
Name
Description
Critical Miss
Missing attacks causes damage.
Supportive
Power is greatly reduced while not under the effect of a boon.
Barbaric
Only two-handed weapons are effective.
Double Tag Team
Two players must remain out of combat
Tenderfoot
The floor hurts you
Weak Link
If one party member dies, all die
Steadfast
Incoming damage is increased while endurance is low
Hardcore
You cannot resurrect allies
Nemesis
Certain enemies will deal more damage to you
Carriers
Enemies spread a plague when defeated
Finish Them Off
Damaged enemies are healed when unattended
Paranoid
The effects of combat are always active.
Butterfingers
Take damage when swapping weapons
Finesse
Two-handed weapons are very ineffective
Dangerously Defiant
The unshakeable buff grants extra damage
Tag Team
One player must remain out of combat
Stay Aloft
You cannot deal damage while on the ground
Stamina
Outgoing damage is reduced when endurance is low
Playing Favorites
Untargeted enemies take half damage
Keep Them in Line
Damaged enemies gain boons when unattended
Outflanked
Enemies do more damage when attacking from behind or the sides
Mist Stalker
The Mossman stalks you through the fractals
Conditional
Enemies cannot be damaged unless they are afflicted by a condition
Positional
Frontal attacks are ineffective
Last Laugh
Enemies explode when killed
Antielitism
Elite skills cause death
Doctor Death
Skills from the healing slot cause death
Enrager
Enemies deal extra damage when wounded
No Second Chance
Downed state equals death
Social Issues
Nearby allies reduce your toughness
Malefactor
Take damage when you apply boons
Infection
Healing power is reduced
Broken Mirrors
You cannot reflect missiles
Social Anxiety
Nearby allies reduce your power
Eye See You
You cannot become invisible.
Social Awkwardness
Nearby allies reduce your healing effectiveness
Losing Control
Outgoing control effects have reduced effectiveness
Impotent Potion
Boon duration is reduced
Determination
Enemies occasionally become invulnerable
No Pain, No Gain
Enemies receive random boons when dealt critical damage
Reflection
Enemies randomly reflect projectiles
Sick Day
Random conditions are applied to you when you deal critical damage
Tepid Toxins
Your condition damage is reduced
Resistance Is Worthwhile
Enemies randomly block attacks
Fleeting Precision
Your critical chance is reduced
Overextended
Take damage when you deal critical damage
Sluggish
Recharge rate of skills is reduced
Ill and Chill
Poison, chill, and confusion have unintended effects.
Soft Thorns
Bleeding, immoblize, and cripple have unintended effects
Antigravity
Knockdown and blowout have unintended effects
Injustice
Retaliation, might, and stability have unintended effects
Empyrean Suffering
Burning, blindness, and fear have unintended effects
Not So Fast
Swiftness, fury, and aegis have unintended effects
Ticklish
Torment, vulnerability, and weakness have unintended effects
Anticoncussive
Daze and stun have unintended effects
Tainted Renewal
Regeneration, protection, and vigor have unintended effects
Agonizing Expedition
You are frequently afflicted with agony
Reaper
Death periodically strikes
Ensnared
Spike traps periodically appear
Halloween
Something terrifying periodically appears
Shield Your Eyes
Birds attack periodically
Black Death
A condition-spreading plague periodically appears.
Tremors
Tremor
Minefield
Explosions periodically occur
Frosty
Periodically leave a patch of chilling frost
Stormy Weather
Lightning periodically strikes
Your Pain Is Delicious
Enemies have life-stealing attacks
Afflicted
Enemies apply random conditions
Precise Predators
Enemies are more likely to deal critical damage
Wavering
Lose endurance when you are struck.
Can’t Kick Back
You cannot deal damage while downed
Staggering
Incoming control effects are more serious
Lethargic
Reduced endurance regeneration
Thorny Shield
Take damage when you block an attack
Impaired Immunity
Conditions applied to you last longer
The post GW2 Mistlock Instabilities appeared first on Dulfy.
Полностью
Mistlock Instability sorted by Fractal Level
This is a work in progress. If you know the mistlock ability that appears in a certain fractal level, please let me know in the comment section below!
Fractal Level
Mistlock Instability
Description
31
Mist Stalker
The Mossman stalks you through the fractals
32
33
34
35
36
37
38
39
Last Laugh
Enemies explode when killed
40
41
42
43
44
45
46
47
48
49
50
Datamined Mistlock Instabilities
This list is provided by that_shaman. Some of these will appear in fractal 31-50 while others are reserved for future fractal level increases.
Name
Description
Critical Miss
Missing attacks causes damage.
Supportive
Power is greatly reduced while not under the effect of a boon.
Barbaric
Only two-handed weapons are effective.
Double Tag Team
Two players must remain out of combat
Tenderfoot
The floor hurts you
Weak Link
If one party member dies, all die
Steadfast
Incoming damage is increased while endurance is low
Hardcore
You cannot resurrect allies
Nemesis
Certain enemies will deal more damage to you
Carriers
Enemies spread a plague when defeated
Finish Them Off
Damaged enemies are healed when unattended
Paranoid
The effects of combat are always active.
Butterfingers
Take damage when swapping weapons
Finesse
Two-handed weapons are very ineffective
Dangerously Defiant
The unshakeable buff grants extra damage
Tag Team
One player must remain out of combat
Stay Aloft
You cannot deal damage while on the ground
Stamina
Outgoing damage is reduced when endurance is low
Playing Favorites
Untargeted enemies take half damage
Keep Them in Line
Damaged enemies gain boons when unattended
Outflanked
Enemies do more damage when attacking from behind or the sides
Mist Stalker
The Mossman stalks you through the fractals
Conditional
Enemies cannot be damaged unless they are afflicted by a condition
Positional
Frontal attacks are ineffective
Last Laugh
Enemies explode when killed
Antielitism
Elite skills cause death
Doctor Death
Skills from the healing slot cause death
Enrager
Enemies deal extra damage when wounded
No Second Chance
Downed state equals death
Social Issues
Nearby allies reduce your toughness
Malefactor
Take damage when you apply boons
Infection
Healing power is reduced
Broken Mirrors
You cannot reflect missiles
Social Anxiety
Nearby allies reduce your power
Eye See You
You cannot become invisible.
Social Awkwardness
Nearby allies reduce your healing effectiveness
Losing Control
Outgoing control effects have reduced effectiveness
Impotent Potion
Boon duration is reduced
Determination
Enemies occasionally become invulnerable
No Pain, No Gain
Enemies receive random boons when dealt critical damage
Reflection
Enemies randomly reflect projectiles
Sick Day
Random conditions are applied to you when you deal critical damage
Tepid Toxins
Your condition damage is reduced
Resistance Is Worthwhile
Enemies randomly block attacks
Fleeting Precision
Your critical chance is reduced
Overextended
Take damage when you deal critical damage
Sluggish
Recharge rate of skills is reduced
Ill and Chill
Poison, chill, and confusion have unintended effects.
Soft Thorns
Bleeding, immoblize, and cripple have unintended effects
Antigravity
Knockdown and blowout have unintended effects
Injustice
Retaliation, might, and stability have unintended effects
Empyrean Suffering
Burning, blindness, and fear have unintended effects
Not So Fast
Swiftness, fury, and aegis have unintended effects
Ticklish
Torment, vulnerability, and weakness have unintended effects
Anticoncussive
Daze and stun have unintended effects
Tainted Renewal
Regeneration, protection, and vigor have unintended effects
Agonizing Expedition
You are frequently afflicted with agony
Reaper
Death periodically strikes
Ensnared
Spike traps periodically appear
Halloween
Something terrifying periodically appears
Shield Your Eyes
Birds attack periodically
Black Death
A condition-spreading plague periodically appears.
Tremors
Tremor
Minefield
Explosions periodically occur
Frosty
Periodically leave a patch of chilling frost
Stormy Weather
Lightning periodically strikes
Your Pain Is Delicious
Enemies have life-stealing attacks
Afflicted
Enemies apply random conditions
Precise Predators
Enemies are more likely to deal critical damage
Wavering
Lose endurance when you are struck.
Can’t Kick Back
You cannot deal damage while downed
Staggering
Incoming control effects are more serious
Lethargic
Reduced endurance regeneration
Thorny Shield
Take damage when you block an attack
Impaired Immunity
Conditions applied to you last longer
The post GW2 Mistlock Instabilities appeared first on Dulfy.
Полностью