GW2 GW2 Twilight Assault Aetherpath dungeon guide

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A guide to the various bosses and achievements inside this new path added to Twilight Arbor with the Twilight Assault update. This is a work in progress and will be completed shortly.

Dungeon Boss/Puzzle strategies
Ooze Font Puzzle


The key to completely this puzzle efficiently that I find is to have one player (preferably someone tanky like a guardian or warrior) run around the room and gather up all the lava elementals that can and just kite them around (don’t kill them).  Now the remaining 4 players divide into groups of 2, with one getting the pheromone from the tree and the other defending against any possible lava elemental that may spawn/respawn. Projectile reflects work really well against the immobilize attack that the lava elementals have.

You have a window of around ~10 seconds after you get one of the oozes to the door to get the second ooze on to the other side of the door. Therefore, you want to start the oozes on both sides around the same time so that unless one side seriously screws up both oozes should arrive at roughly the same time.
Slick and Spark


With Slick and Spark there are a lot of ways of killing the duo but the the method that worked for us was killing Slick first and Spark second. Slick shoot out black pools that needs to be cleaned up with oozes while Spark pulls player in and perform Fire Lob (spinning attack) that seems to lose effectiveness at range.
Whoever gets the ooze pheromone (random since Slick shoots them out at random players) will need to switch to a ranged weapon and kite the ooze around to clean up the black oil pools spewed out by Slick. Kite the ooze well away from the rest of the group who are stacked on top of Slick DPSing him down. If you get pulled in by Spark, dodge out immediately as her Fiery Overload can one shot you otherwise.
  • If more than one player gets the ooze pheromone, the ooze only follows the closest player.
  • Each black oil pool in the area not cleaned up by ooze generates 1 stack of Toxic Fumes debuff, which is a constant ticking DoT on your party.
  • Killing the ooze will penalize you by giving the entire party 10 stacks of this Toxic Fumes debuff so you want to keep the ooze away from rest of the party to avoid any AoE damage.

Once Slick is dead, focus on Spark but beware of the Hot Foot debuff you get which ticks for constant damage unless you keep moving (same mechanic as the last boss of Volcanic fractal). You don’t have to worry about the black oil pools anymore but do beware of Spark’s Fiery Lob attack which can deal out a lot of damage. Try dodge out and away from Spark as projectile reflects isn’t exactly reliable against this type of attack (the attack seems to lose effectiveness if you are far away).

If you find Spark hard to deal with, you can try killing Spark first. With Slick remaining, he will shoot the black oil pools a lot more often. If your party wipe after killing one of the pair, the other one will respawn.
Holopirate Generator

While the Holopirate Generator isn’t a boss or a puzzle, it is worth mentioning incase you are not aware of how to kill it. To kill the Holopirate Generator, you will need to kite the Holopirates it generates back to the generator and kill the pirates right there so they explode and their explosion will damage the generator. I find it easiest to just stand at the back of the generator and start killing the newly spawned Holopirates from there.

Foreman Spur

Before killing Foreman Spur, you will want to pull all the Aetherblades in front of him group by group carefully. If done well, you will be just left with Foreman Spur or a small group on the left very side. If you want the Who’s in Charge Here? achievement, leave the last group of Aetherblades and pull Foreman directly. Come back and kill this last group after you have defeated Foreman Spur to get the achievement.

For Foreman Spur, you want a big room to kite him as he have a coupe of nasty abilities if you are bunched up and can’t move away from them.
  • Axe Grind – he will throw shiny axes on the ground that persists for a while as a ground AoE attack. If you are standing in it, you will take massive AoE damage.

  • Axe Spin – When he is spinning his axes, he will evade all attacks and do a lot of damage to you if you do not avoid his spin. It is best to run in a different direction from him rather than trying out out run or out dodge this spin attack.

  • Whirlwind – When he does this whirlwind attack, everyone is boxed in and cannot move out of the circle. When this happens, it is a good time to melee him as he doesn’t not perform the Axe Spin attack. When the Whirlwind circle disappears, you will need to be extra cautious and not get too close as he tends to do his spin attack once the circle disappears.

Security Room puzzle

This puzzle is simple conceptually but can be confusing with all the electricity flowing around. There are four pillars in this room that you need to activate. The pillar that needs activating has a circle hovering on top of it. You need to jump on top of that pillar without touching the electricity on the ground below. If you do touch it, you will get a negative charge on your head and be kicked from the pillar if you try to approach it. If done successfully, the pillar will have a light beam shoot out of it telling you that it has being activated.

Do this one player at a time and once you have activated the pillar, stand on top of it. Once all four pillars have players standing on top of them, the holopirate generator nearby will activate. The 5th player will need to aggro and drag the holopirate generated by this generator to the door to blow it open.

Legendary Clockheart

To activate the Legendary Clockheart, you will need to destroy all 8 Holopirate generators around the room.
The Legendary Clockheart has a deadly ranged attack so you will want to fight him at melee if possible to avoid this ranged attack (he throws clockworks at the ground that damages you).

When meleeing him, be sure to watch for his attack animation and if you see him raise one of his arms, immediately run through him. He has a super nasty conal slam that will down you if you don’t avoid/dodge it. Alternatively you can just stay at his back when meleeing him.

From time to time, he will gain a shield that makes him immune to damage and quickly gaining a stacking buff. If this buff gets to 30 stacks, he will unleash a special attack that allow him to slam the ground several times in a 360 degree fashion. You can stop him from getting to 30 stacks by dragging a Holopirate in the room to him and have the explosion take out his shield.

Post dungeon objectives

1. Help the Lionguard clear out all remaining Aetherblades.
  • The Lionguards are gathered right by the Aetherblade Shipyard Waypoint. There are two achievements for this objective and they are pretty easy to get if you have at least one or two other group members coming to help you.
  • Lionguard Justice achievement can be earned if you do not allow any of the five lionguards die.
  • True Friend to Truma if you do not allow Truma fall below 75% HP.
2. Stop the Aetherblade officer from escaping the facility
After you have defeat the final boss, follow Caithe for a bit and you will see a Veteran Aetherblade Officer trying to run away. Get to him and murder him before he has a chance to escape for good.
  • You will get the Hold it Right There achievement for killing the officer.

5. Locate and open the five hidden Aether chests (opening all 5 chests grant you the Pirate Booty achievement)
  • You can only open an Aether chest if you have a key from assembling 5 Aether key pieces.
  • Each chest you personally open will advance you one tier into Pirate Booty achievement.

The post GW2 Twilight Assault Aetherpath dungeon guide appeared first on Dulfy.

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