Bitter Harvest
This is a pretty short instance and I believe all of the achievement can be done on the first run. However, Untethered is currently bugged and there isn’t a good trick I am aware of to bypass this bug.
Line of Fire – 5 pts
Air Superiority– 5 pts
Untethered – 5 pts
Hearts and Minds
The achievements in this instance are fairly frustrating since you need to do this long instance multiple times and one of the achievement does not have a restart button so if you screw up you will need to redo the whole instance over and over with unskippable cutscenes.
Dream Warrior- 5 pts
Braham will trigger the Blighted Eir fight. The big thing with this fight is killing Blighted Garm first and then Eir will try to revive Garm. You will get the chance to do max melee dps to her when she is rezzing Garm. Eir has a sniper like attack that is easy to avoid if you are moving, a fire circle attack that applies stacks of burning, and Garm will try to immobilize you. Bring a ranged weapon and kite Garm down while pay extra attention to the fire circles and use condition cleanse to remove the stacks of burning and immobilize as needed. Swap to max DPS melee weapon for your class once Garm is down and Eir tries to revive him.
Canach will trigger the Blighted Canach fight. For Canach you will want to bring some crowd control abilities like stun/daze/knockback to break his breakbar at end of the fight as the shield that the real Canach give you is bugged and doesn’t do anything to Blighted Canach’s breakbar. With Blighted Canach you have to watch out for his grenades. The big yellow circles are his burning and bleeding grenades while the small ones are his stun grenades.
Caithe will trigger the Blighted Pale Tree, which is one of the most annoying bosses out the three. Every 25% The Blighted Pale Tree will become invulnerable and summon adds that will walk to her. If you do not kill these adds and they reach her, they will give her a stacking buff that increase the damage of the charged up attack that follows after this invulnerable phase. The charged up attack does have a long animation so you can try to time that and dodge.
Past 75% the Blighted Pale Tree will uses her circular attack which is basically an expanding orange circle that gets bigger and bigger as she gets lower in HP. Below 25% is the “enrage phase” where she will keep spamming her circular attacks while constantly spawning adds that will walk up to her. Basically you need to kill her quick before her damage get buffed up too much that she one shots you.
Migraine- 5 pts
The requirements for this achievement is to not use the shield bubble that protect the NPCs, not touch the ground, don’t get hit by rocks and avoid the torment orbs that spawn in the third flight phase.
There are three flying phases to the Mordremoth fight. The first phase is after you killed the two Blighted NPCs and is fairly easy as Mordremoth does not throw rocks at you. All you need to do is to make sure you get airborne in time by running (not jumping) into one of the updrafts that spawns. After that it is simply a matter of staying in the air by using the updrafts until the air phase is finished.
For the second phase, it gets a bit harder as Moreremoth will throw rocks at you. I personally find a couple things that helps with this. Lean Gliding Techniques may give you enough airspeed to avoid some rocks but it is a hit or miss. If you are high enough in the air, you can try to drop and redeploy your glider when you see a rock coming. Additionally, flying a good distance away from Mordremoth may help as rocks will have a longer travel time and you may hit an updraft while the rock is traveling to you and avoid the rock completely.
Third phase gets interesting since not only Mordremoth will throw rocks at you, he will spawn spawn orbs in the air that will attempt to damage you. If you get hit by even a single orb, you will disqualify for the achievement. The goal here is to completely avoid the area these orbs are while dodging rocks from Mordremoth and hope you don’t fall down to the ground for whatever reason.
There is a way to “cheese” this achievement and get it done easy by having the person needing the achievement killing themselves before the flying phase of the Mordremoth fight and they can just chill while rest of the group finish the fight.
This is a pretty short instance and I believe all of the achievement can be done on the first run. However, Untethered is currently bugged and there isn’t a good trick I am aware of to bypass this bug.
Line of Fire – 5 pts
- Reward: 3 Crystalline Ore
Air Superiority– 5 pts
- Reward: 3 Crystalline Ore
Untethered – 5 pts
- Reward: 3 Crystalline Ore
- Clear all the mobs and vine walls on both paths (there are two paths to the top of the helix)
- Do not get hit by both the tendrils and the mobs.
Hearts and Minds
The achievements in this instance are fairly frustrating since you need to do this long instance multiple times and one of the achievement does not have a restart button so if you screw up you will need to redo the whole instance over and over with unskippable cutscenes.
Dream Warrior- 5 pts
- Reward: 3 Crystalline Ore
- Perquisite: Completing the Hearts and Minds story instance one to unlock it.
Braham will trigger the Blighted Eir fight. The big thing with this fight is killing Blighted Garm first and then Eir will try to revive Garm. You will get the chance to do max melee dps to her when she is rezzing Garm. Eir has a sniper like attack that is easy to avoid if you are moving, a fire circle attack that applies stacks of burning, and Garm will try to immobilize you. Bring a ranged weapon and kite Garm down while pay extra attention to the fire circles and use condition cleanse to remove the stacks of burning and immobilize as needed. Swap to max DPS melee weapon for your class once Garm is down and Eir tries to revive him.
Canach will trigger the Blighted Canach fight. For Canach you will want to bring some crowd control abilities like stun/daze/knockback to break his breakbar at end of the fight as the shield that the real Canach give you is bugged and doesn’t do anything to Blighted Canach’s breakbar. With Blighted Canach you have to watch out for his grenades. The big yellow circles are his burning and bleeding grenades while the small ones are his stun grenades.
Caithe will trigger the Blighted Pale Tree, which is one of the most annoying bosses out the three. Every 25% The Blighted Pale Tree will become invulnerable and summon adds that will walk to her. If you do not kill these adds and they reach her, they will give her a stacking buff that increase the damage of the charged up attack that follows after this invulnerable phase. The charged up attack does have a long animation so you can try to time that and dodge.
Past 75% the Blighted Pale Tree will uses her circular attack which is basically an expanding orange circle that gets bigger and bigger as she gets lower in HP. Below 25% is the “enrage phase” where she will keep spamming her circular attacks while constantly spawning adds that will walk up to her. Basically you need to kill her quick before her damage get buffed up too much that she one shots you.
Migraine- 5 pts
- Reward: Crystalline Ingot
- Perquisite: Completing the Hearts and Minds story instance one to unlock it.
- Blighted Eir: Brings lots of condition cleanse as the fire circles give you tons of burning stacks (5-80 stacks). The goal here is to burn Garm first and basically focus on surviving when Eir uses her fire circles. Once Garm is killed the first time, Eir will revive him to like 25% HP (sometmes Garm will regain full HP) and your goal is basically kill Garm quick forcing Eir to run back constantly to revive Garm. If you kill Garm fast each time, Eir won’t be able to use her fire circle attacks and you can just dps Eir when she revives Garm and repeat this like 10 times to finish the fight.
- Blighted Canach: For Blighted Canach you need everyone to bring utility and skills that can break defiance bars. Some classes are really good for this like chronomancers (F3 shatter, gravity well, Tides of Time, Daze mantra etc) and Revenant (staff #5 skill). Blighted Canach has a really long breakbar in extreme mode that requires everyone to use their break bar abilities. Don’t even bother with standing behind Canach or use his shield in extreme mode as they do not work. Just focus on breaking Blighted Canach’s bars and the fight isn’t too hard.
- Blighted Pale Tree: I have not attempted Pale Tree in extreme mode but from what I heard from other players this fight requires very high DPS check and need a good party composition that can dish out quick burst damage. The reason it needs high DPS check is because of the adds that will explode if they reach the Pale Tree and the explosion is map wide and undodgeable. Additionally, past 25% adds will spawn continuously and either you kill them fast enough or your party will take massive damage (info courtesy of Arrow/Ather).
- Reward: 3 Crystalline Ore
- Perquisite: Completing the Hearts and Minds story instance one to unlock it.
The requirements for this achievement is to not use the shield bubble that protect the NPCs, not touch the ground, don’t get hit by rocks and avoid the torment orbs that spawn in the third flight phase.
There are three flying phases to the Mordremoth fight. The first phase is after you killed the two Blighted NPCs and is fairly easy as Mordremoth does not throw rocks at you. All you need to do is to make sure you get airborne in time by running (not jumping) into one of the updrafts that spawns. After that it is simply a matter of staying in the air by using the updrafts until the air phase is finished.
For the second phase, it gets a bit harder as Moreremoth will throw rocks at you. I personally find a couple things that helps with this. Lean Gliding Techniques may give you enough airspeed to avoid some rocks but it is a hit or miss. If you are high enough in the air, you can try to drop and redeploy your glider when you see a rock coming. Additionally, flying a good distance away from Mordremoth may help as rocks will have a longer travel time and you may hit an updraft while the rock is traveling to you and avoid the rock completely.
Third phase gets interesting since not only Mordremoth will throw rocks at you, he will spawn spawn orbs in the air that will attempt to damage you. If you get hit by even a single orb, you will disqualify for the achievement. The goal here is to completely avoid the area these orbs are while dodging rocks from Mordremoth and hope you don’t fall down to the ground for whatever reason.
There is a way to “cheese” this achievement and get it done easy by having the person needing the achievement killing themselves before the flying phase of the Mordremoth fight and they can just chill while rest of the group finish the fight.