Arenanet has released a list of changes we can expect for PvP Season Two coming on Feb 23.
With PvP League season two beginning on February 23, it’s time to sit down and go through all of the changes that you can expect to see in the upcoming season. We’ve gone over several changes that are coming to season two already in one of our previous forum posts, but we’d like to reiterate those changes here again, as well as go over some additional items that we haven’t touched on yet, in order to bring everyone up to speed prior to the start of the season.
Matchmaking
As we’ve mentioned previously, Ranked matchmaking in PvP during season two will now be based primarily on your current division placement and a predetermined “pip range” that extends from that spot. We’ll search for other players that fall within your pip range (which can extend outside of your division depending on where you’re currently placed) and pair you up with teammates who have a similar skill level to your own. Then we’ll find you opponents within that same pip range and pair them against you, regardless of their skill level. For players that queue as a pre-made group, the pip range that we’ll use to find you both teammates and opponents will be based off of the player with the highest division placement in your group (which, as a reminder, is a change that we’ve already introduced to the game prior to the end of season one).
There is an additional matchmaking change that we’ll be making which will affect a specific type of match-up:
Lastly, we are pleased to report that matchmaking wait times have been reduced by an average of four minutes for both Ranked and Unranked play for season two.
Pip Distribution and Breakdown Changes
For this next season, we’ll be adding a breakdown at the end of each match that explains how and why players gain or lose pips. In addition to adding this pip breakdown, we’ve also made some adjustments to how many pips players can earn or lose in general. These changes are all being made in conjunction with the new matchmaking adjustments for Ranked play, which are all intended to make leagues much more reflective of individual player skill.
Beginning with season two, pips will be distributed in the following increments:
Win Streaks & Comebacks
If you’re concerned about no longer being able to earn multiple points off of victories, then have no fear: we’re bringing a “win streak” system to PvP Leagues for season two! Here’s how it’ll work:
Minor Tier/Division Adjustments
For season two, we’ll also be making some minor adjustments to the sizes of some of the lower tiers and divisions. In particular, we’re planning on making the following changes:
Counting Down to Season Two & Beyond
In addition to the changes above, there are several smaller updates that will be making their way to PvP on February 23. To name just a few:
Source: https://competitive.guildwars2.com/en/news/upcoming-changes-for-pvp-league-season-two
With PvP League season two beginning on February 23, it’s time to sit down and go through all of the changes that you can expect to see in the upcoming season. We’ve gone over several changes that are coming to season two already in one of our previous forum posts, but we’d like to reiterate those changes here again, as well as go over some additional items that we haven’t touched on yet, in order to bring everyone up to speed prior to the start of the season.
Matchmaking
As we’ve mentioned previously, Ranked matchmaking in PvP during season two will now be based primarily on your current division placement and a predetermined “pip range” that extends from that spot. We’ll search for other players that fall within your pip range (which can extend outside of your division depending on where you’re currently placed) and pair you up with teammates who have a similar skill level to your own. Then we’ll find you opponents within that same pip range and pair them against you, regardless of their skill level. For players that queue as a pre-made group, the pip range that we’ll use to find you both teammates and opponents will be based off of the player with the highest division placement in your group (which, as a reminder, is a change that we’ve already introduced to the game prior to the end of season one).
There is an additional matchmaking change that we’ll be making which will affect a specific type of match-up:
- Five-person premade groups will never be matched up against a group made up of five solo players.
Lastly, we are pleased to report that matchmaking wait times have been reduced by an average of four minutes for both Ranked and Unranked play for season two.
Pip Distribution and Breakdown Changes
For this next season, we’ll be adding a breakdown at the end of each match that explains how and why players gain or lose pips. In addition to adding this pip breakdown, we’ve also made some adjustments to how many pips players can earn or lose in general. These changes are all being made in conjunction with the new matchmaking adjustments for Ranked play, which are all intended to make leagues much more reflective of individual player skill.
Beginning with season two, pips will be distributed in the following increments:
- A victory will award a player with +1 pip.
- A defeat will award a player with -1 pip.
- Players who desert matches (such as by abandoning the match or disconnecting) will automatically be given a “desertion,” which counts as a defeat and will cost that player -1 pip.
- If a player from your team deserts the match, and your team is then defeated, you’ll lose no pips for that match (and the match won’t count as a loss should you be on a win streak).
Win Streaks & Comebacks
If you’re concerned about no longer being able to earn multiple points off of victories, then have no fear: we’re bringing a “win streak” system to PvP Leagues for season two! Here’s how it’ll work:
- After three consecutive wins, you’ll be awarded an additional +1 pip for each subsequent win (including the match that you start a win streak on too).
- If you lose while on a win streak, your win streak status will reset to zero, and you’ll need to win three more matches in a row again in order to start up another win streak.
- Win streaks don’t have a time limit to them, so if you log off while on a win streak, and then log back in at any point later, you’ll still be on that win streak.
Minor Tier/Division Adjustments
For season two, we’ll also be making some minor adjustments to the sizes of some of the lower tiers and divisions. In particular, we’re planning on making the following changes:
- Changing the size of Amber tiers from five pips each to three pips.
- Changing the number of tiers in Amber from three to five.
- Changing the size of Emerald tiers from five pips each to four pips.
Counting Down to Season Two & Beyond
In addition to the changes above, there are several smaller updates that will be making their way to PvP on February 23. To name just a few:
- Some minor balance tweaks will be coming for the start of the new season
- All PvP Daily Achievements will be able to be completed in either Conquest or Stronghold
- We are officially replacing the PvP League term “points” with the more commonly used “pips”
Source: https://competitive.guildwars2.com/en/news/upcoming-changes-for-pvp-league-season-two