Summary:
- Warclaw will be available in PVE once unlocked
- You acquire the Warclaw by putting 1 point into the Warclaw Mastery to start a Collection and Reward Track, which all need to be completed in WvW or Edge of the Mist.
- Warclaw has about 12k health, and will dismount the mounted character when it dies
- HOWEVER, should the Warclaw take enough fall damage to kill it, the mounted character will be full dead
- You do not get access to the new LWS4 Mount Masteries for the Warclaw (e.g. Bond of Vigor) while in WvW/EotM
- Warclaws are immune to CC
- Warclaws can be stealthed by outside sources
- Warclaws have three Endurance bars, and the movement abilities have evade frames.
- Warclaw Skill 1 is the Engage ability, which deals some damage, applies 4 stacks of bleed, and most significantly, finishes any downed enemies within a radius with the appropriate Mastery.
- Warclaw Skill 2 is Sniff, which Marks enemies within a 5,000 unit-radius. It does not mark stealthed characters.
- Warclaw Skill 3 is Chain. It attaches a chain to an enemy gate and deals 2,000 damage per pull. Each pull expends 1 supply. You can have up to 3 Warclaws pulling at the gate.
- The Warclaw can be mounted in enemy territory
- The Warclaw runs at a faster speed while in friendly territory. In PVE, it runs approximately as fast as a Griffon on land.
- Warclaw mastery requires 126 points to be completed
- You need to own Path of Fire to unlock the Warclaw
- Requires 50 WvW Skirmish Claim Tickets (Wood and Bronze and 2 ticks of Silver) and 250 Badges of Honor. (thanks u/MichramH)
- The Warclaw was created in addition to the existing mounts because this would allow the WvW team better flexibility in tweaking its stats and functionality without affecting PVE.