A preview and summary of the Account wide Magic Find. Ascended crafting and legendary weapons effects changes from the GW2 livestream. These changes will be coming in the SAB patch coming on Tuesday, September 3, 2013.
Navigation
Account wide Magic Find
Ascended Weapon Crafting
Ascended Weapons
Celestial
Primary Vitality
Primary Toughness
Primary Precision
Primary Power
Primary
Heal
Primary Condition Damage
Legendary Effects revamp
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Navigation
- Account wide Magic Find
- Ascended Weapon Crafting
- Ascended Weapons
- Legendary weapon effects revamp
Account wide Magic Find
- New UI for account wide magic find
- New consumables called Essence of Luck (different rarity levels – purple, blue etc) that you will get from salvaging blues, greens, and globs of ectoplasm. You can consume these Essence of Luck to add to your luck bar which will increase your account wide magic find when the bar is full. It will take more Luck to gain a % as you get higher and higher magic find.
- Better salvage kits tend to give better Essence of Luck.
- All existing players, to make up for the removal of magic find gear, will be rewarded with purple Essence of Luck that will give you 20% Magic Find by default.
- Account wide magic find can also be earned through achievements (no details given)
- Account wide magic find is capped at 300%.
- Existing magic find gear will get a one time only stat changer (similar to legendary stats selection below).
- Runes/sigils with magic find will be changed and you won’t be able to pick something different.
- Food/Utility Infusions/Guild Buffs will retain their magic find.
Ascended Weapon Crafting
- It will take 2 weeks to craft an Ascended weapon. You will need to be at 500 Artifice/Huntsman/Weaponsmith to craft the Ascended weapons.
- Raw ascended Materials: New collection in the bank for Ascended materials, most of these are used for Ascended weapons but some of these are used for Ascended armor crafting which will be coming later this year.
- Pile of Bloodstone Dust, Account Bound (Refines into Bloodstone Bricks, requires Artifice/Huntsman/Weaponsmith 450) – Champion loot bags
- Dragonite Ore, Account Bound (Refines into dragonite ingots, Artifice/Huntsman/Weaponsmith 450) – Comes from Temple chests in Orr, Megabosses, and Keeps and Castles in WvW.
- Empyreal Fragments, Account Bound (Refines into Empyreal Stars, Artifice/Huntsman/Weaponsmith 450) – Comes from dungeons, mini-dungeons, jumping puzzles and camps/towers in WvW.
- Glob of Dark Matter, Account Bound – Obtained only from salvaging exotics.
- Augur’s Stone, Account Bound – Purchased for skill points
- Thermocatalytic Regeants – Brought from vendors (10 for 14 silver 96 copper)
- Ascended Recipe: Purchased from the vendor for 3 gold and 5 laurels each.
- Leveling up: To level up to 500 to craft the Ascended weapons, you will be discovering exotics and refine Tier 6 crafting materials for up to 450. Once you get to 450, you can refine the new Tier 7 materials and continue to craft exotics to get to 500. In order to facilitate that, we have actually reset all of the existing exotic discoveries so you can discovery them again for the bonus XP.
- Refinements (Ectoplasm): When you get to 450, you can refine Ectoplasms. These refinements have a daily cooldown and the items refined are account bound.
- Glob of Elder Spirit Residue (50 Elder Wood Planks, 1 Glob of Ectoplasm, 10 Thermocatalytic Reagents)
- Lump of Mithrillium (50 Mithril Ingot, 1 Glob of Ectoplasm, 10 Thermocatalytic Reagent)
- Refinements(Obsidian Shards): You can also refine Obsidian shards at 450. These items are account bound.
- Bloodstone Brick (100 Piles of Bloodstone Dust, 2 Obsidian Dust, 10 Thermocatalytic Reagents)
- Dragonite Ingot (100 Dragonite Ore, 2 Obsidian Shards, 10 Thermocatalytic Regents)
- Empyreal Star (100 Empyreal Fragment, 2 Obsidian Shard, 10 Thermocatalytic Reagents)
- Refinements (Common Crafting mats): You can refine common tier crafting materials into Ascended ones. The refined materials are tradeable even though some of the ingreidents are account bound and have a daily timer. This give incentive for crafters to log on daily to sell their refined stuff even if they have already got their ascended weapons. These refinements typically take Tier 2, 4, 5 mats.
- Deldrimor Steel Ingots: 20 Iron Ingot, 10 Steel Ingot, 20 Darksteel Ingot, 1 Lump of Mithrillium.
- Crafting: To craft an Ascended weapon, you will need an Ascended inscription, components such as Blade/Hilts etc and a Vision Crystal.
- Ascended inscription requires materials such as Glob of Dark Matter, Orichalcum Inscriptions, Pile of Crystalline Dust, and Dowels.
- Blade/Hilts are made froim Deldrimor Steel Ingots, Pile of Crystalline Dust, and Thermocalaytic Reagents
- Vision Crystal: Dragonite Ingot, Empyreal Star, Angur’s Stone, Bloodstone Brick.
Ascended Weapons
- Crafted ascended weapons are account bound and soul bound on use. This allow you to craft them on any character on your account.
- Ascended weapons will have upgrade slot, and offensive infusion slots. 2handers will have two offensive infusion slots.
- Different colored sets depends on the stats you crafted.
Celestial
Primary Vitality
Primary Toughness
Primary Precision
Primary Power
Primary
Heal
Primary Condition Damage
Legendary Effects revamp
- Precursor crafting: Talked about last year but can’t talk about it. (Not coming anytime soon is my guess).
- New legendaries will come but can’t comment on when.
- All legendaries updated to Ascended stats to be BiS (best in slot). Infusion slots are offensive slots only. They won’t have stats right after the patch but you can immediately pick and choose stats.
- You can select stats anytime out of combat, on the fly, making legendaries extremely versatile.
- Most of the legendaries are updated to have bigger footsteps and flashier effects.
- Eternity: New footfalls, and a glowing gem at the handle.
- Bifrost: New footfalls, updated textures, new projectile effect (not shown)
- Meteorlogicus: New footfalls, white fluffy clouds at day and stormy clouds w/ lightning at night.
- The Moot, ultimate party animal weapon, very reflective and shiny.
- Howler: Cool effects that come off it
- Quip: Updated effects (
- Ministrel: Updated to better effects
- Incinerator: Better footfalls
- Juggernaut: Better footfalls, it may splash
- Frostfang: Glows with ice, better footfalls
- Kudzu: Change to the model so the arrow actually sticks out, updated projectile effect.
- Dreamer: New footfalls
- Bolt: New footfalls
- No change to Twilight/Sunrise/Flameseeker Prophecies/Rodgort – we felt they were awesome already.
- All underwater legendaries got updates: Speargun got a fish projectile, texture fixes for the trident, Spear got some texture/effect changes.
- Transmuted legendaries: You will be provided with a Transmutation Splitter in the mail. It will convert your transmuted legendary back so you can receive all the cool new updates.
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